
Half-Life 2: Episode Two
Valve
Taste attributes: actionscience fictionanimalsmonster/alien/supernaturalrobots/ai/spacevehiclesfastfresh & originalunsavouryimaginarysimplelinearglossybig & variedemotionally undemandingall consuming questfighting evilfish out of water/culture clashhuman spirit/resilience/survivalsocial commentarysolving the riddle/not as it seemsunderdog triumphs
Boxlist takeOtherworldly and expansive: a morally murky shooter, fast rather than slow-burning. Best if you like spectacle over intimacy.
Pace: fast · Originality: balanced · Tone: dark · Weight: balanced · Realism: imaginary world · Story: simple · Structure: linear · Look: balanced · Scale: big and varied · Emotional punch: undemandingHow we score
IGDB rating
79 / 100
1,472 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Half-Life 2: Episode Two is a first-person shooter set in the aftermath of the Citadel's destruction. Players control Gordon Freeman as he and Alyx Vance travel through forests and underground tunnels toward a resistance base, facing Combine forces and new enemy types along the way. The game emphasizes vehicle-based combat sequences alongside the series' physics-driven puzzles and gunplay.
Summary: IGDB
Story
Following the destruction of the Citadel in City 17, Gordon Freeman and Alyx Vance find themselves stranded in the surrounding countryside. Alyx carries vital intelligence stolen from the Combine, data that reveals the location of the Combine's homeworld and could allow the human resistance to shut down a superportal forming above the ruins of the city. Pursued by Combine forces desperate to prevent the information from reaching the resistance base at White Forest, the pair must cross dangerous terrain filled with hostile creatures and enemy patrols to deliver the data before the portal fully...
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Characteristics
Where this game sits on each taste spectrum
Genres and themes
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Details
- Developer
- Valve
- Publishers
- EA Games, Valve
- Released
- 9 October 2007
- Series
- Half-Life
- Platforms
- PlayStation 3, Linux, PC (Microsoft Windows), Mac, Xbox 360
- Modes
- Single player
- Perspective
- First person
- Time to beat
- 4h rushed, 6h normally, 9h complete
- Age rating
- PEGI 16
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















