
Half-Life 2
Valve
Taste attributes: actionhorrorscience fictionanimalsbusinessmonster/alien/supernaturalrobots/ai/spacevehiclesfastfresh & originalunsavouryimaginarysimplelinearbig & variedemotionally undemandingall consuming questcomplex relationshipfighting evilfish out of water/culture clashhuman spirit/resilience/survivalrescue/escape/jeopardysocial commentarysolving the riddle/not as it seemsunderdog triumphsunlikely connections
Boxlist takeA fantastical, unsavoury shooter: wide-ranging and unsentimental. Best if you like the extraordinary over the everyday.
Pace: fast · Originality: balanced · Tone: very dark · Weight: balanced · Realism: imaginary world · Story: simple · Structure: linear · Look: balanced · Scale: big and varied · Emotional punch: undemandingHow we score
IGDB rating
85 / 100
3,494 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
1998. HALF-LIFE sends a shock through the game industry with its combination of pounding action and continuous, immersive storytelling. NOW. By taking the suspense, challenge and visceral charge of the original, and adding startling new realism and responsiveness, Half-Life 2 opens the door to a world where the player's presence affects everything around them, from the physical environment to the behaviors even the emotions of both friends and enemies.
Summary: IGDB
Story
Gordon Freeman is brought out of stasis by the G-Man, who inserts him into a train arriving at City 17. After arriving at the station and eluding Combine forces, Gordon joins Lambda resistance members including Barney Calhoun, a former Black Mesa security guard now working undercover as a Combine CP officer, and Alyx Vance, the daughter of one of Gordon's former colleagues, Dr. Eli Vance. After a failed attempt to teleport Gordon to Black Mesa East from Dr. Kleiner's makeshift laboratory, Gordon, re-equipped with the HEV suit and a crowbar, is forced to embark on foot through the city's old...
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Characteristics
Where this game sits on each taste spectrum
Genres and themes
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Details
- Developer
- Valve
- Publishers
- Valve, NVIDIA Lightspeed Studios, Electronic Arts, Sierra Entertainment
- Released
- 16 November 2004
- Series
- Half-Life
- Platforms
- Xbox, PlayStation 3, Linux, Android, PC (Microsoft Windows), Mac, Xbox 360
- Modes
- Single player
- Perspective
- First person
- Time to beat
- 9h rushed, 14h normally, 20h complete
- Age rating
- PEGI 16
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















