
Sid Meier's Civilization
MPS Labs
Taste attributes: historicalrobots/ai/spaceslowfresh & originalheavyimaginaryintricatebig & varied
Boxlist takeA larger-than-life, weighty strategy game: slow-paced and layered. Best if you like the extraordinary over the everyday.
Pace: very slow · Originality: fresh · Tone: balanced · Weight: very heavy · Realism: imaginary world · Story: intricate · Structure: balanced · Look: balanced · Scale: big and varied · Emotional punch: balancedHow we score
IGDB rating
89 / 100
265 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Sid Meier's Civilization is a turn-based strategy computer game created by Sid Meier for MicroProse in 1991.The game's objective is "...to build an empire that would stand the test of time". The game begins in 4000 BC, and the players attempt to expand and develop their empires through the ages until modern and near-future times. It is also known simply as Civilization.
Summary: IGDB
Screenshots
Characteristics
Where this game sits on each taste spectrum
Genres and themes
Keywords
Details
- Developer
- MPS Labs
- Publisher
- MicroProse Software, Inc.
- Released
- 30 September 1991
- Series
- Civilization
- Platforms
- PC-9800 Series, Atari ST/STE, PC (Microsoft Windows), Mac, DOS, Amiga
- Modes
- Single player
- Perspective
- Bird view / Isometric
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















