Call of Duty: World at War
Games

Call of Duty: World at War

Treyarch

2008•Shooter•PEGI 18•About 13 hours

Taste attributes: actionadventurehorrorwarhistoricalmonster/alien/supernaturalvehiclesfasttried & testedunsavouryheavyimaginarysimplelineargrittybig & variedemotive & stirringall consuming questfighting evilfish out of water/culture clashhuman spirit/resilience/survivalinjustice/tragedy/vengeancerescue/escape/jeopardysocial commentaryunderdog triumphs

See which match your taste

Boxlist takeA dark, uncomplicated shooter: wide-ranging and heightened. Best if you like edge over warmth.

Pace: fast · Originality: tried and tested · Tone: very dark · Weight: heavy · Realism: imaginary world · Story: very simple · Structure: linear · Look: gritty · Scale: big and varied · Emotional punch: stirringHow we score

Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.

About This Game

Call of Duty: World at War is a first-person shooter set during World War II, focusing on the Pacific and Eastern Front theaters. The single-player campaign follows two perspectives: U.S. Marine Private C. Miller fighting against the Imperial Japanese Army across islands in the Pacific, and Soviet Red Army Private Dimitri Petrenko advancing from Stalingrad to Berlin. The game features more graphic violence than previous entries in the series, including limb dismemberment and destructible environments. Multiplayer retains the leveling, perk, and killstreak systems from Call of Duty 4: Modern Warfare. The game also introduced the cooperative Nazi Zombies survival mode, in which up to four players fight increasingly difficult waves of undead while purchasing weapons and unlocking new areas.

Summary: IGDB

Story

In the Pacific theater, captured U.S. Marine Private Miller is rescued from Japanese captivity on Makin Island in 1942 and goes on to fight through Peleliu and Okinawa under the command of Corporal Roebuck. In the Eastern Front campaign, Soviet Private Dimitri Petrenko is found by Sergeant Viktor Reznov amid the ruins of Stalingrad in 1942, where the two work together to assassinate a German general responsible for war crimes. Years later in 1945, Dimitri and Reznov fight from the Seelow Heights into Berlin itself, culminating in the assault on the Reichstag where a wounded Dimitri plants the...

Screenshots

  • Call of Duty: World at War screenshot
  • Call of Duty: World at War screenshot
  • Call of Duty: World at War screenshot
  • Call of Duty: World at War screenshot

Characteristics

Where this game sits on each taste spectrum

SlowPACEFast
FamiliarORIGINALITYOriginal
DarkTONEWholesome
LightWEIGHTINESSHeavy
FantasyREALISMRealistic
SimpleINTRICACYIntricate
Non-LinearLINEARITYLinear
UnderstatedSTYLEStylised
IntimateSCALEEpic
RestrainedEMOTIONIntense

Genres and themes

ActionAdventureHorrorWarHistoricalMonster/alien/supernaturalVehiclesAll consuming questFighting evilFish out of water/culture clashHuman spirit/resilience/survivalInjustice/tragedy/vengeanceRescue/escape/jeopardySocial commentaryUnderdog triumphs

Keywords

ZombiesVehicular combatBloodyFast pacedDeathSoldierMilitaryUpgradable weapons

Where to play

Details

Developer
Treyarch
Publisher
Activision
Released
11 November 2008
Series
Call of Duty
Platforms
PlayStation 3, PC (Microsoft Windows), Xbox 360
Modes
Single player, Multiplayer, Co-operative, Split screen
Perspective
First person
Time to beat
8h rushed, 13h normally, 22h complete
Age rating
PEGI 18
Taste scores
How we score
Source
IGDB

How game matches work

Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.

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Game data from IGDB.com.