Prince of Persia: The Two Thrones
Games

Prince of Persia: The Two Thrones

Ubisoft Casablanca, Ubisoft Montreal

2005•Platformer•PEGI 16•About 16 hours

Taste attributes: actionadventurefantasymusic/dancemyth/fairytalerobots/ai/spacevehiclesfastunsavouryimaginarylinearglossybig & variedemotionally undemandingall consuming questfighting evilfish out of water/culture clashhuman spirit/resilience/survivalinjustice/tragedy/vengeanceself destruction/implosionsocial commentarysolving the riddle/not as it seemstroubled leadsunderdog triumphs

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Boxlist takeA fantastical platformer that is expansive, breakneck and glossy. Best if you like the extraordinary over the everyday.

Pace: very fast · Originality: balanced · Tone: balanced · Weight: balanced · Realism: imaginary world · Story: balanced · Structure: linear · Look: very glossy · Scale: big and varied · Emotional punch: undemandingHow we score

Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.

About This Game

Prince of Persia: The Two Thrones is an action-adventure game blending acrobatic platforming, puzzle-solving, and hack and slash combat, and the final chapter of the Sands of Time trilogy. Players guide the Prince through the city of Babylon, running along walls, leaping between platforms, avoiding traps, and using the time-controlling Dagger of Time in combat and to recover from mistakes. A new Speed Kill system rewards well-timed stealth strikes to take down enemies quickly, and the Prince can wield secondary weapons taken from foes. At points he transforms into the Dark Prince, an alter ego that fights with a bladed whip called the Daggertail while steadily draining health. It was later ported to PlayStation Portable and Wii under the title Prince of Persia: Rival Swords.

Summary: IGDB

Story

The Prince returns home to Babylon only to find the city ravaged by war. His actions in the previous game have reshaped the timeline, and the villainous Vizier, once thought gone, is alive and moving against him. When the Vizier seizes the power of the Sands of Time and turns himself into an immortal threat, the Prince is caught in the fallout and left changed by the Sands, which give rise to a cruel second personality known as the Dark Prince that whispers in his mind and periodically seizes control of his body. Struggling against this inner corruption, the Prince fights his way through the...

Screenshots

  • Prince of Persia: The Two Thrones screenshot
  • Prince of Persia: The Two Thrones screenshot
  • Prince of Persia: The Two Thrones screenshot
  • Prince of Persia: The Two Thrones screenshot

Characteristics

Where this game sits on each taste spectrum

SlowPACEFast
FamiliarORIGINALITYOriginal
DarkTONEWholesome
LightWEIGHTINESSHeavy
FantasyREALISMRealistic
SimpleINTRICACYIntricate
Non-LinearLINEARITYLinear
UnderstatedSTYLEStylised
IntimateSCALEEpic
RestrainedEMOTIONIntense

Genres and themes

ActionAdventureFantasyMusic/danceMyth/fairytaleRobots/ai/spaceVehiclesAll consuming questFighting evilFish out of water/culture clashHuman spirit/resilience/survivalInjustice/tragedy/vengeanceSelf destruction/implosionSocial commentarySolving the riddle/not as it seemsTroubled leadsUnderdog triumphs

Keywords

GravityTime travelParkourDeathHorseTime manipulationMythologyAction-adventure

Details

Developers
Ubisoft Casablanca, Ubisoft Montreal
Publisher
Ubisoft Entertainment
Released
1 December 2005
Series
Prince of Persia
Platforms
Xbox, Nintendo GameCube, PC (Microsoft Windows), Mac, PlayStation 2
Modes
Single player
Perspective
Third person
Time to beat
16h normally
Age rating
PEGI 16
Taste scores
How we score
Source
IGDB

How game matches work

Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.

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Game data from IGDB.com.