
Need for Speed: Most Wanted
EA Black Box, EA Redwood Shores
Taste attributes: detectiverobots/ai/spacesportsvehiclesfastunsavouryheavyimaginarylineargrittybig & variedall consuming questdeep rivalryfighting evilfish out of water/culture clashgame/competitionhuman spirit/resilience/survivalrescue/escape/jeopardyself destruction/implosionsolving the riddle/not as it seemsunderdog triumphs
Boxlist takeHeightened and heavy: a pacy racing game, big and varied rather than confined. Best if you like depth over escapism.
Pace: fast · Originality: balanced · Tone: dark · Weight: heavy · Realism: imaginary world · Story: balanced · Structure: linear · Look: gritty · Scale: big and varied · Emotional punch: balancedHow we score
IGDB rating
85 / 100
1,030 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Need for Speed: Most Wanted is a single-player racing video game and the ninth installment in the Need for Speed series, following Underground 2. The game centers on street-racing gameplay, featuring a variety of events and racing circuits set within the fictional city of Rockport.
Summary: IGDB
Story
The player arrives in Rockport City, driving a racing version of the BMW M3 GTR (E46). Following Mia Townsend (played by Josie Maran), the player proves his driving prowess as he is pursued by a veteran police officer named Sergeant Cross (played by Dean McKenzie), who vows to take down the player and end street racing in Rockport. Races seem to be in the player's favor until a particular group of racers, led by the game's antagonist, Clarence "Razor" Callahan (played by Derek Hamilton), sabotages and win the player's car in a race.
Screenshots
Characteristics
Where this game sits on each taste spectrum
Genres and themes
Keywords
Details
- Developers
- EA Black Box, EA Redwood Shores
- Publisher
- Electronic Arts
- Released
- 15 November 2005
- Series
- Need for Speed
- Platforms
- PC (Microsoft Windows), Xbox 360
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- First person, Third person
- Time to beat
- 20h rushed, 24h normally, 32h complete
- Age rating
- PEGI 3
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.



