
Need for Speed: Carbon
EA Black Box, EA Canada, TransGaming Inc.
Taste attributes: detectivesportsvehiclesfasttried & testedsimplelinearglossybig & variedall consuming questfighting evilgame/competitionrescue/escape/jeopardyself destruction/implosion
Boxlist takeConventional and fast: a sweeping racing game, glossy rather than gritty. Best if you like pace over patience.
Pace: fast · Originality: tried and tested · Tone: balanced · Weight: balanced · Realism: balanced · Story: balanced · Structure: linear · Look: glossy · Scale: big and varied · Emotional punch: balancedHow we score
IGDB rating
72 / 100
573 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Need for Speed: Carbon is an arcade-style street racing game set in an open-world city. Players compete in illegal night races across different event types, including circuits, sprints, drifting, and canyon duels on winding mountain roads, while evading police pursuits. Cars are drawn from licensed real-world models across tuner, muscle, and exotic classes, and can be heavily tuned and visually customized. A key feature is the crew system, in which players recruit AI wingmen with specialized roles to assist during races and take over rival-controlled territories.
Summary: IGDB
Story
The player returns to Palmont City, where years earlier a major street race ended in a police ambush and they were blamed for making off with the prize money. Back in the city and hunted by a bounty hunter, the player builds a racing crew and challenges the gangs that control Palmont's neighborhoods, competing for territory while trying to learn who was really behind the setup that forced them to flee.
Screenshots
Characteristics
Where this game sits on each taste spectrum
Genres and themes
Keywords
Details
- Developers
- EA Black Box, EA Canada, TransGaming Inc.
- Publisher
- Electronic Arts
- Released
- 31 October 2006
- Series
- Need for Speed
- Platforms
- PlayStation 3, PC (Microsoft Windows), Mac, Xbox 360
- Modes
- Single player, Multiplayer, Split screen
- Perspective
- First person, Third person
- Age rating
- PEGI 12
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















