
Jak II
Naughty Dog
Taste attributes: actionadventurecomedyscience fictionrobots/ai/spacesportsvehiclesfasttried & testedimaginarysimpleglossybig & variedemotionally undemandingall consuming questfighting evilfish out of water/culture clashgame/competitionhuman spirit/resilience/survivalinjustice/tragedy/vengeancerescue/escape/jeopardysolving the riddle/not as it seemsunderdog triumphs
Boxlist takeA fantastical, sweeping shooter: breakneck and polished. Best if you like the extraordinary over the everyday.
Pace: very fast · Originality: balanced · Tone: balanced · Weight: balanced · Realism: imaginary world · Story: simple · Structure: balanced · Look: very glossy · Scale: big and varied · Emotional punch: balancedHow we score
IGDB rating
85 / 100
230 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Jak II is an open-world platform, third-person shooter, and an action-adventure video game. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy.
Summary: IGDB
Story
Like Jak and Daxter: The Precursor Legacy, the game's begins with a speech by Samos Hagai. Jak, Daxter, Samos and Keira are in the process of activating the rift rider, the precursor device hidden behind the large door at the end of Precursor Legacy, and its accompanying rift gate. When the gate is activated a large figure steps out, accompanied by a swarm of creatures. Jak panics and activates the rift rider, propelling the group through the gate. As they are travelling through the rift, the rider is destroyed. The group fall out of the rift and are separated, though all find themselves in...
Screenshots
Characteristics
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Genres and themes
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Details
- Developer
- Naughty Dog
- Publisher
- Sony Computer Entertainment
- Released
- 14 October 2003
- Series
- Jak and Daxter
- Platforms
- PlayStation 4, PlayStation 2
- Modes
- Single player
- Perspective
- Third person
- Age rating
- PEGI 12
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















