
Resident Evil 4
Capcom Production Studio 4
Taste attributes: actionadventurehorroranimalsmonster/alien/supernaturalmusic/dancefastunsavouryimaginarysimplelinearbig & variedemotive & stirringall consuming questfighting evilhuman spirit/resilience/survivalrescue/escape/jeopardyunderdog triumphs
Boxlist takeExpect an otherworldly, straightforward shooter, fast rather than slow-burning. Best if you like plain sailing over puzzles.
Pace: very fast · Originality: balanced · Tone: dark · Weight: balanced · Realism: imaginary world · Story: very simple · Structure: linear · Look: balanced · Scale: balanced · Emotional punch: balancedHow we score
IGDB rating
84 / 100
1,702 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Resident Evil 4 is the sixth installment in the Resident Evil series and is often noted for its departure from the fixed camera angles of earlier titles. It introduced an over-the-shoulder third-person perspective, faster-paced gunplay, and more dynamic controls. The game features larger, more open environments and a new AI system that enables enemies to coordinate attacks and attempt to corner the player. Enemies exhibit more human-like behavior, such as climbing ladders, opening doors, and using weapons.
Summary: IGDB
Story
The game's main protagonist is Leon S. Kennedy, one of the few survivors of the Raccoon City incident, who was recruited and trained by the US Government to become a special agent after they learned of his actions in Raccoon City. Now an agent for a special security agency, Leon is sent to Spain on a mission to rescue Ashley Graham, the President's daughter, who has been kidnapped by a mysterious cult organization.
Screenshots
Characteristics
Where this game sits on each taste spectrum
Genres and themes
Keywords
Details
- Developer
- Capcom Production Studio 4
- Publisher
- Capcom
- Released
- 11 January 2005
- Series
- Resident Evil
- Platforms
- Nintendo GameCube
- Modes
- Single player
- Perspective
- Third person
- Time to beat
- 24h normally
- Age rating
- PEGI 18
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















