
Portal
Valve
Taste attributes: actionadventurecomedyscience fictionbusinessmusic/dancerobots/ai/spacefastfresh & originalunsavouryimaginarylinearglossybig & variedemotionally undemandingall consuming questfighting evilfish out of water/culture clashhuman spirit/resilience/survivalrescue/escape/jeopardysolving the riddle/not as it seemsunderdog triumphs
Boxlist takeExpect an otherworldly, very fast platformer, fresh rather than familiar. Best if you like pace over patience.
Pace: very fast · Originality: fresh · Tone: balanced · Weight: balanced · Realism: imaginary world · Story: balanced · Structure: very linear · Look: glossy · Scale: big and varied · Emotional punch: balancedHow we score
IGDB rating
83 / 100
4,070 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
Waking up in a seemingly empty laboratory, the player is made to complete various physics-based puzzle challenges through numerous test chambers in order to test out the new Aperture Science Handheld Portal Device, without an explanation as to how, why or by whom.
Summary: IGDB
Story
Portal's plot is revealed to the player via audio messages or "announcements" from GLaDOS and visual elements inside rooms found in later levels. According to The Final Hours of Portal 2, the year is established to be "somewhere in 2010"—twelve years after Aperture Science has been abandoned. The game begins with Chell waking up from a stasis bed and hearing instructions and warnings from GLaDOS, an artificial intelligence, about upcoming tests. Chell enters into distinct chambers that introduce players to the game's mechanics, sequentially. GLaDOS's announcements serve as instructions to...
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Characteristics
Where this game sits on each taste spectrum
Genres and themes
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Details
- Developer
- Valve
- Publishers
- Valve, Electronic Arts
- Released
- 10 October 2007
- Series
- Portal
- Platforms
- PlayStation 3, Linux, Android, PC (Microsoft Windows), Mac, Xbox 360, Nintendo Switch
- Modes
- Single player
- Perspective
- First person
- Time to beat
- 2h rushed, 4h normally, 7h complete
- Age rating
- PEGI 12
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.



