Osu!
Games

Osu!

ppy

2007•Music

Taste attributes: actionmusic/dancefastwholesomelightsimplelinearglossybig & variedall consuming quest

See which match your taste

Boxlist takeA breakneck, accessible music game: uncomplicated and stylish. Best if you like pace over patience.

Pace: very fast · Originality: balanced · Tone: balanced · Weight: very light · Realism: balanced · Story: very simple · Structure: very linear · Look: glossy · Scale: balanced · Emotional punch: balancedHow we score

Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.

About This Game

osu! is an open source rhythm game originally created by Australian developer Dean Herbert in 2007. Its gameplay is based on the Osu! Tatakae! Ouendan series and primarily involves clicking circles that appear on screen in time with music using a cursor or finger. The game features four rulesets: osu!standard (click circles, sliders, and spinners), osu!taiko (drum-based notes inspired by Taiko no Tatsujin), osu!catch (catching falling fruit), and osu!mania (vertically scrolling key-based notes). Levels, called beatmaps, are created and uploaded by the community, providing a large and constantly expanding library. Players can compete on global leaderboards ranked by performance points or join real-time multiplayer rooms. The game can be played in various ways such as with mouse, keyboard, graphics tablet or touch screen.

Summary: IGDB

Screenshots

  • Osu! screenshot
  • Osu! screenshot
  • Osu! screenshot
  • Osu! screenshot

Characteristics

Where this game sits on each taste spectrum

SlowPACEFast
FamiliarORIGINALITYOriginal
DarkTONEWholesome
LightWEIGHTINESSHeavy
FantasyREALISMRealistic
SimpleINTRICACYIntricate
Non-LinearLINEARITYLinear
UnderstatedSTYLEStylised
IntimateSCALEEpic
RestrainedEMOTIONIntense

Genres and themes

ActionMusic/danceAll consuming quest

Keywords

AnimeSkill-basedFreewareHigh scoreInstant replayFree-to-playComic bookMusic and rhythm

Details

Developer
ppy
Publisher
ppy
Released
16 September 2007
Platforms
Linux, Android, PC (Microsoft Windows), iOS, Mac
Modes
Single player, Multiplayer, Co-operative
Perspective
Auditory
Taste scores
How we score
Source
IGDB

How game matches work

Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.

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Game data from IGDB.com.