
Castlevania: Aria of Sorrow
Konami Computer Entertainment Tokyo
Taste attributes: actionadventurehorroranimalsmonster/alien/supernaturalsexteenvehiclesfasttried & testedunsavouryimaginarysimpleglossybig & variedemotionally undemandingall consuming questcoming of agefighting evilfish out of water/culture clashhuman spirit/resilience/survivalrescue/escape/jeopardyunderdog triumphs
Boxlist takeExpect an otherworldly, very fast platformer, big and varied rather than confined. Best if you like pace over patience.
Pace: very fast · Originality: tried and tested · Tone: dark · Weight: balanced · Realism: imaginary world · Story: balanced · Structure: balanced · Look: glossy · Scale: big and varied · Emotional punch: undemandingHow we score
IGDB rating
87 / 100
234 ratings
Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.
About This Game
The year is 2035 and Soma Cruz is about to witness the first solar eclipse of the 21st century when he suddenly blacks out -- only to awaken inside a mysterious castle. As Soma, you must navigate the castle's labyrinths while confronting perilous monsters at every turn. But beware, you must escape before the evil consumes you!
Summary: IGDB
Story
The game takes place in the year 2035 and stars Soma Cruz, a high school exchange student in Japan. While visiting the Hakuba Shrine with his friend Mina Hakuba, they are accidentally transported into Dracula's Castle. There, Soma meets Genya Arikado, who defeats a group of attacking enemies and explains Soma's ability to absorb monsters' souls. Genya also tells Soma to go to the Master's Chamber quickly, so Mina doesn't die an excruciatingly painful death.
Screenshots
Characteristics
Where this game sits on each taste spectrum
Genres and themes
Keywords
Where to play
Details
- Developer
- Konami Computer Entertainment Tokyo
- Publisher
- Konami
- Released
- 6 May 2003
- Series
- Castlevania
- Platforms
- Wii U, Game Boy Advance
- Modes
- Single player
- Perspective
- Side view
- Time to beat
- 5h rushed, 8h normally, 20h complete
- Age rating
- PEGI 12
- Taste scores
- How we score
- Source
- IGDB
How game matches work
Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.
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Game data from IGDB.com.















