BeamNG.drive
Games

BeamNG.drive

BeamNG

2015•Racing•ESRB E•About 34734 hours

Taste attributes: actionvehiclesfastlightsimplelinearglossybig & variedemotionally undemandingall consuming quest

See which match your taste

Boxlist takeA light racing game that is expansive, low-key and simple. Best if you like escapism over depth.

Pace: fast · Originality: balanced · Tone: balanced · Weight: very light · Realism: balanced · Story: simple · Structure: very linear · Look: glossy · Scale: big and varied · Emotional punch: very undemandingHow we score

Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.

About This Game

BeamNG.drive is a sandbox vehicle simulation game built around soft-body physics that simulate realistic vehicle handling, deformation, and damage in real time. The game originated as a spiritual successor to the open-source project Rigs of Rods and was initially released as a tech demo in 2013 before moving to Steam Early Access in 2015. Players can engage in campaigns, time trials, and free roam across various open-world maps, experimenting with vehicle collisions, environmental physics, and user-created mods. The game supports VR, features an integration with the car-building game Automation, and has native modding support with a community repository.

Summary: IGDB

Screenshots

  • BeamNG.drive screenshot
  • BeamNG.drive screenshot
  • BeamNG.drive screenshot
  • BeamNG.drive screenshot

Characteristics

Where this game sits on each taste spectrum

SlowPACEFast
FamiliarORIGINALITYOriginal
DarkTONEWholesome
LightWEIGHTINESSHeavy
FantasyREALISMRealistic
SimpleINTRICACYIntricate
Non-LinearLINEARITYLinear
UnderstatedSTYLEStylised
IntimateSCALEEpic
RestrainedEMOTIONIntense

Genres and themes

ActionVehiclesAll consuming quest

Keywords

PhysicsDrivingTruck simulator

Details

Developer
BeamNG
Publisher
BeamNG
Released
5 April 2015
Platforms
PC (Microsoft Windows), PlayStation 5
Modes
Single player, Multiplayer
Perspective
First person, Third person, Virtual Reality
Time to beat
33334h rushed, 34734h normally, 56333h complete
Age rating
ESRB E
Taste scores
How we score
Source
IGDB

How game matches work

Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.

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Game data from IGDB.com.