Antichamber
Games

Antichamber

Alexander Bruce

2013•Platformer•About 6 hours

Taste attributes: actionadventurescience fictionmusic/dancefresh & originalimaginarylinearglossyall consuming questfish out of water/culture clash

See which match your taste

Boxlist takeAn otherworldly platformer that is fresh and polished. Best if you like surprises over comfort.

Pace: balanced · Originality: very fresh · Tone: balanced · Weight: balanced · Realism: imaginary world · Story: balanced · Structure: balanced · Look: glossy · Scale: balanced · Emotional punch: balancedHow we score

Based on your film and TV taste: games are matched on the same ten characteristics, with your own match bands.

About This Game

Antichamber is a single-player first-person puzzle-platform video game. Many of the puzzles are based on phenomena that occur within the Impossible Objects created by the game engine, such as passages that lead the player to different locations depending on which way they face, and structures that seem otherwise impossible within normal three-dimensional space. The game includes elements of psychological exploration through brief messages of advice to help the player figure out solutions to the puzzles as well as adages for real life.

Summary: IGDB

Screenshots

  • Antichamber screenshot
  • Antichamber screenshot
  • Antichamber screenshot
  • Antichamber screenshot

Characteristics

Where this game sits on each taste spectrum

SlowPACEFast
FamiliarORIGINALITYOriginal
DarkTONEWholesome
LightWEIGHTINESSHeavy
FantasyREALISMRealistic
SimpleINTRICACYIntricate
Non-LinearLINEARITYLinear
UnderstatedSTYLEStylised
IntimateSCALEEpic
RestrainedEMOTIONIntense

Genres and themes

ActionAdventureScience fictionMusic/danceAll consuming questFish out of water/culture clash

Keywords

ExplorationSurrealismPsychological explorationMazeBacktrackingBlocksAbstractAtmospheric

Where to play

Details

Developer
Alexander Bruce
Publisher
Demruth
Released
31 January 2013
Platforms
Linux, PC (Microsoft Windows), Mac
Modes
Single player
Perspective
First person
Time to beat
3h rushed, 6h normally, 8h complete
Taste scores
How we score
Source
IGDB

How game matches work

Games are scored on the same ten characteristics as films and matched with the same formula and your own match bands, from your film and TV taste. Game scores are estimates, made by fixed rules from IGDB genres, themes, keywords and descriptions.

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Game data from IGDB.com.